|Casting time: 4 rounds||Spell cost: 360|
|Spell level: 20||Spell category: conjuration|
|Affecting stats: int |
|Offensive: No ||Location: Anywhere|
|Target: notarget ||Range: room|
This spell allows a merchant to protect the equipment of an entire party. The better the merchant has studied the hermetic art that underlies this spell the more chance each party member has of being protected.
This spell works on a large group.