The Equipment safehands Guild
 

The members of this guild identify themselves as 'Safehands' because of their uncanny ability to work safely with armor. They perform the most difficult merchant work with an adeptness born of years of practice. Through studying under expert guidance these merchants are more practiced than the common merchant on the street. They are also more experienced in dealing with disaster and can often prevent complete disaster when something goes awry.

This is a non-magical guild.


Full member of one of the following: Merchant

Guild Abilities
Level
Skills
Spells
Bonuses/Restrictions
1      
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8      
9 safe hands
   

Stat Potentialsmall dexterity, tiny strength, small perception and small intelligence
Point Max Potentialsmall endurance points, little hit points and small spell points
Regen Potentialsmall spell point regeneration, little hit point regeneration and small endurance point regeneration
Category Potentiallittle bonus to the ranged combat skill category, little bonus to the mercantile skill category and average bonus to the conjuration hermetic spell category