The procession of the Medicus is one open only to the finest practicioners of the healing arts. The Medice represent the uppermost echelons of this medical hierarchy. Rarely required to actually dirty their hands with the daily tasks of medicine, the Medice focus on the theoretical aspects of the work, doing research and dicovering ways to go above and beyond the limits of existing medical knowledge. This advanced understanding of the healing arts allows them to take their healing talents to a whole new level, exceeding the bounds of what ordinary healers are typically capable of. This guild uses Hermetic magic.
Full member of one of the following: Cleric or Lifemaster
Full member of all of the following: Medicus chirurgus and Medicus tonstrinus
Guild Abilities |
Level | Skills | Spells | Bonuses/Restrictions |
1 |
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2 |
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3 |
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4 |
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5 |
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6 |
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7 |
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8 |
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9 |
medicina
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Stat Potential | lots of wisdom |
Point Max Potential | tiny endurance points, tiny hit points and many spell points |
Regen Potential | many spell point regeneration, tiny hit point regeneration and tiny endurance point regeneration |
Category Potential | small bonus to the biomantic skill category and average bonus to the healing hermetic spell category |
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