The Lifemaster Guild
 

Lifemasters are the ultimate doctors; they truly spend all hours of the day training to focus all their skills within the four humors. When they train these skills to higher levels it gives bonuses to the affected skill.

This guild uses Hermetic magic.

Guild choices for: Lifemaster
Primary                 Secondary               Tertiary
-------                 ---------               --------
                                                +-Anatomist
                                                +-Medicus
                                                +-Medicus_chirurgus
                                                +-Medicus_medice
                                                +-Medicus_tonstrinus
                                                +-Vitamancer

Guild Abilities
Level
Skills
Spells
Bonuses/Restrictions
1 diagnostics
consider humanoid
deaths door
light distant heal
 
2 first aid
light distant transfer
 
3   light party heal
 
4   lesser satiate person
 
5   serious distant heal
 
6   serious distant transfer
 
7   serious party heal
 
8 suturing
lesser youth
 
9 metic surgery
critical distant heal
 
10   critical distant transfer
minor poison resistance
drain resistance
 
11   critical party heal
 
12   greater satiate person
 
13 phlebotomy
greater youth
 
14 phlegm focus
sanguine focus
choler focus
melancholy focus
cure critical wounds
 

Stat Potentialtiny perception, little intelligence and more wisdom
Point Max Potentialtiny endurance points, little hit points and more spell points
Regen Potentialmore spell point regeneration, tiny hit point regeneration and little endurance point regeneration
Category Potentialsmall bonus to the biomantic skill category and average bonus to the healing hermetic spell category