The Arduaine are by themselves rarely seen at all, preferring to spend most of their time moving through and being a part of the growing wilderness than deal with the people who may pass through it. However, any skilled ranger or other person who spends enough time in nature will know when one is about; for while they walk the wilds, it is said that the wilds will grow with much more vigor than even a Rajian Twister. This guild uses Spiritual magic.
Full member of one of the following: Herbalist or Shaman
Full member of all of the following: Druid
Guild Abilities |
Level | Skills | Spells | Bonuses/Restrictions |
1 |
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2 |
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3 |
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4 |
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5 |
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6 |
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7 |
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8 |
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9 |
photosynthesis
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Stat Potential | little constitution and many wisdom |
Point Max Potential | tiny hit points, tiny endurance points and many spell points |
Regen Potential | lots of spell point regeneration |
Category Potential | average bonus to the nature spiritual spell category and small bonus to the religious skill category |
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