Summon cherubim
 
Casting time: 2 roundsSpell cost: 100
Spell level: 8 Spell category: conjuration
Affecting stats: wis
Offensive: No Location: Anywhere
Target: notarget Range: room
Components: VSM
Alignment: Cannot be Evil.

Description: This spell allows the templar to summon a cherub from the heavens. The cherub follows the templar around and will absorb any excess divine energies arising from its master's miscasts. Cherubim can be dismissed by invoking this spell again.
Cast Usage
Invocation Usage