Deliverance
 
Casting time: 4 roundsSpell cost: 300
Spell level: 6 Spell category: enchantment
Affecting stats: wis
Offensive: No Location: Anywhere
Target: livingtarget Range: room
Components: VSM
Components: holy water (expendable)
Alignment: Cannot be Evil.

Description: This spell allows the target in some cases to break free of physical or magical entrapment. Such things as magical barriers or webs, coils, muck, or entangles can be escaped via this spell.
Cast Usage
Invocation Usage