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Casting time: 5 rounds | Spell cost: 180 |
Spell level: 9 | Spell category: elemental |
Affecting stats: Int |
Offensive: No | Location: outside |
Target: needtarget | Range: room |
Components: VSM |
Components: perfect glass sphere (expendable)
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Description:
This spell requires the caster to have a perfect glass sphere in her possession in order to capture the tiny elemental known as a fundamental of the appropriate type. Fundamentals are used by alchemists to create other substances. All of the fundamentals may be gained by capturing them, based on the terrain of the region or things in the region, such as a campfire or water.
Lightning - steady rain, thundercloud
Ice - water/underwater
Flame - volcano, magma, campfire
Stone - hills, mountains, caverns, deserts
Void - The Rift
Cloud - midair
Sulfur - sulfur pools
Rust - swamp
[cast capture fundamental at element] to attempt to determine if any elements are near.
[cast capture fundamental at sphere] to attempt to capture any elements that are near.
Cast Usage Invocation Usage |
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