Armor of light
 
Casting time: 3 roundsSpell cost: 500
Spell level: 20Spell category: holy
Affecting stats: wis
Offensive: No Location: Anywhere
Target: notarget Range: room
Components: VS
Alignment: Must be Good.

Description: This spell calls down a shining aura of divine protection around an entire party. The armor of light absorbs some of the damage inflicted and reflects a portion back at the enemy. The portion of damage absorbed and reflected depends on where in the party the player is positioned, with effectiveness decreasing the farther back in the party the player is. This spell only affects those that Sikkar favors, and the caster is also required to be in good standing. The recipients cannot be under another reflection aura when cast, and reflection only occurs if those affected remain within a party.
Cast Usage
Invocation Usage