Welding
 
Action Duration: 5
Endurance cost: 60
Affecting stats: dex
Resisting stats:

Skill Category: mercantile
Skill Level: 15
Skill Type: Non combat
Skill Targetting: special
Location: anywhere

Description: This welds armors together for the construction of a golem. You start with a torso armor and another piece of armor. This results in a golem construct. You then add other armors to the construct until a full construct is made. It must consist of: head, neck, right eye, left eye, right shoulder, left shoulder, upper torso, lower torso, right upper arm, left upper arm, right lower arm, left lower arm, right hand, left hand, right upper leg, left upper leg, right lower leg, left lower leg, right foot, left foot. Other available slots for a construct include: brow, brooch, amulet, belt, cloak, right wrist, left wrist, right finger, left finger, tail. When you add armor that can be worn on either right or left, it will be added to the right side first. Be forwarned of this, if you intend to also add a right-sided armor of the same slot. All armor must be within a range of the size of the torso armor, or else it cannot be welded. Once a piece of aligned armor is added to a construct, further aligned items of opposite alignment cannot be added. Neutral aligned items can always be added. Armor that is impervious to damage cannot, of course, be welded. The quality of materials will affect the golem produced: light/darkness: light/dark golem radiates aligned: the amount of aligned items will affect the alignment of the golem protection value: natural armor of the golem spiritual spell bonuses: available spiritual spells and %'s. hermetic spell bonuses: available hermetic spells and %'s. skill bonuses: available skills and %'s. [%ages are individual %age ^ 2, so +10% = 100%] stat bonuses: stats, hp/sp/ep maxxes hp/sp/ep regen: regen and hp/sp/ep maxxes size: size of the golem resistances: resistance of the golem bulk: hp maxxes senses/flight/breathe water/sustenance/etc: sp/ep maxxes special abilities: some may be transferred to the golem Attack skill is not needed by the golem. However, double hit and whirlwind attack are necessary for extra attacks with a limb, and ambidexterity for having those extra attacks work with the left limb too. Golems by default get 1 right and 1 left attack. As for defense, a golem will use a defense based on what skills it has in the following order: parry, weapon parry, maneuver, and then dodge. If you give a golem the parry skill you should arm him with a shield as the left hand weapon. Finally, golems do suffer a bulk penalty for skills that are hampered by high bulks. The bulk of the items added to a construct will determine the end bulkiness of the castle golem. Even with all armor and very bulky, the final golem will only end up as bulky. Religious and arcane skills, of course, take no bulk penalty. Neither does spellcasting of either kind.
Skill Usage