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Action Duration: 6
Endurance cost: 150
Affecting stats: cha
Resisting stats:
Skill Category: mercantile
Skill Level: 17
Skill Type: Non combat
Skill Targetting: special
Location: anywhere
Description:
This skill allows the merchant to hire a mercenary through contacts established with the merchant guild. The user must be in an area that is conducive to telemantic magics so that a mercenary can be sent. Mercenaries cost gold to hire based on their expertise, and additional payment must be given to issue further orders (help skill payment). A mercenary's contract is costly, but lasts until dismissal or abandonment.
Valid targets include: lancer, assassin, gunner, knight.
Lancers specialize in two-handed weaponry, especially polearms. Assassins specialize in two-weapon combat, especially daggers. Gunners specialize in ranged combat, especially thundersticks. Knights are defensive specialists who protect the merchant.
The cost of a contract may be reduced if the merchant is highly skilled and exceptionally charismatic.
Skill Usage |
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