Fuse armor
 
Action Duration: 8
Endurance cost: 15
Affecting stats: dex int
Resisting stats:

Skill Category: necromantic
Skill Level: 14
Skill Type: Non combat
Skill Targetting: special
Location: anywhere

Description: Though fragile and unrefined, the animated creation of a skilled necromancer can support items of equipment similar to those of its living counterparts. The necromantic owner must be skilled in the art of armor fusing in order to create a permanent bond between an item of protection and his creation. Once fused, the armor cannot be removed and will increase in power as does its new host. The armor being applied should be in the necromancer's inventory at the time the skill is used.
Skill Usage