Zmej


Homeworld: Welstar
Description: The zmej are a rare, powerful, somewhat paradoxical race of drakhen and the only to be native to Welstar. They stand about eleven feet high and possess three heads, each with a distinct personality. Characterized by periods of long slumber, ranging from decades to millennia, the zmej may be unheard of for many generations in Welstarian society, but when one does awake, they rarely maintain a low profile. Rumored to be physically strong but even mightier in magic, the zmej are notorious as inventors, merchants, scoundrels and even womanizers, all in the same day, and yet never without at least a shallow veneer of class and sophistication. While they may be prone to shortsightedness, self-centeredness, pranksterism and petty vice, however, they are remarkably almost never evil. Zmej are said to possess unrivaled curiosity, a penchant for hoarding, and above all, a weakness for the wiles of human women, with whom they are able to sire children (the latter of which will only very rarely be zmej). Many great Welstarian heroes have traced a portion of their ancestry back to some particular zmej, as well as, if truth be told, more than a few of their villains.
Kyle leads the Zmej race.
Stat Potential
Str: good
Agi: low
Dex: poor
Con: bad
Int: unsurpassable
Wis: low
Per: good
Cha: high
Siz: 11'0"
Weight: 937 kg
Metarace: Drakhen

Maximum Age: immortal
Dietary Requirements: scavenger
Number of limbs: two
Natural Armor: good
Natural Weapons: moderate
Experience Rate: 46%
Skill Maximum: 95%
Hermetic Spell Maximum: 100%
Spiritual Spell Maximum: 70%
Heartbeat: slow
Vision: light, dark and ultra light conditions
Hermetic Elemental Spell Bonus: 10%

Slots: three brows, three heads[bulk: minimal], six eyes, three necks, three amulets, a brooch, a cloak, two upper arms, two wrists, two fingers, a belt, two upper legs and a tail.
Advantages: gets center bite attack, gets left bite attack, gets right bite attack, infravision, is horned, see invisible, see magic and wings.
Disadvantages: cannot ride mounts, half exp if evil and large appetite.
Miscellaneous: THIS RACE IS JOINABLE ONLY AFTER REACHING LEVEL 100 AND COMPLETING A SPECIAL QUEST and natural terrain: camp.
Resistances and Vulnerabilities: none.
Damage Regeneration: poor
Mana Regeneration: excellent
Endurance Regeneration: average
Emotes: zdebate, zglance, zheads, zidea, ztail and zwait.
Commands: breathe, rhome, zname2, zname3, zseduce and zsleep.
Poor Guild Matches: abjurer, alchemist, assassin, bard, biomancer, cultist, druid, fallen, fighter, jomsviking, mage, merchant, monk, necromancer, paladin, psionicist, ranger, sentinel and templar.
Size Comparison (vs Human):