Vanir


Homeworld: Wysoom
Description: Out of all the Jotun races, the Vanir are the rarest and the most highly developed. A Vanir can be born from any of the other Jotun races as a child blessed by the gods. Vanir can not breed on their own, but each one born leaves his mark on the world, as his deeds tend to be legendary. With the destruction of Atlantis, Vanir births are even rarer than they used to be, and many years have gone by between births. Vanir are massive humanoid creatures with bright red skin, glowing eyes, and an enormous presence.
Stat Potential
Str: unsurpassable
Agi: poor
Dex: moderate
Con: excellent
Int: moderate
Wis: poor
Per: moderate
Cha: average
Siz: 10'6"
Weight: 397 kg
Metarace: Jotun

Maximum Age: 560 years
Dietary Requirements: omnivore
Number of limbs: two
Natural Armor: moderate
Natural Weapons: moderate
Experience Rate: 52%
Skill Maximum: 100%
Hermetic Spell Maximum: 100%
Spiritual Spell Maximum: 20%
Heartbeat: average
Vision: light, dark and ultra light conditions

Slots: a brow, a head, two eyes, a neck, an amulet, a brooch, a cloak, an upper torso, a lower torso, two shoulders, two upper arms, two lower arms, two wrists, two hands, two fingers, a belt, two upper legs, two lower legs and two feet.
Advantages: can't fall unconscious, escape death and high stun resistance.
Disadvantages: large appetite.
Miscellaneous: THIS RACE IS JOINABLE ONLY AFTER REACHING LEVEL 100 AND COMPLETING A SPECIAL QUEST and natural terrain: none.
Resistances and Vulnerabilities: Takes 10% less disintegration damage and 5% less fire damage.
Damage Regeneration: excellent
Mana Regeneration: excellent
Endurance Regeneration: average
Emotes: vlegend, vremember and vskin.
Commands: rhome and runekey.
Poor Guild Matches: abjurer, alchemist, assassin, bard, biomancer, cultist, druid, fallen, fighter, jomsviking, mage, merchant, monk, necromancer, paladin, psionicist, ranger, sentinel and templar.
Size Comparison (vs Human):