Vampire


Homeworld: Crypt
Description: If Shadows are the physical manifestation of the Nameless One, Vampires are the Nameless One's thralls. Infected with a kind of unlife, Vampires are not truly dead or alive, kept in a dreadful state of half-life that causes them to thirst for the life-giving blood they once held in their own bodies. Assassin, tempter, spy, the Vampire is all these things and more, slinking out of Crypt's womb to bring more Fallen to the side of evil.
Time leads the Vampire race.
Stat Potential
Str: good
Agi: average
Dex: moderate
Con: average
Int: high
Wis: moderate
Per: moderate
Cha: bad
Siz: 6'0"
Weight: 62 kg
Metarace: Unliving

Maximum Age: immortal
Dietary Requirements: none
Number of limbs: two
Natural Armor: moderate
Natural Weapons: weak
Experience Rate: 95%
Skill Maximum: 90%
Hermetic Spell Maximum: 90%
Spiritual Spell Maximum: 70%
Heartbeat: rapid
Vision: dark and ultra dark conditions
Hermetic Necromantic Spell Bonus: 5%

Slots: a brow, a head, two eyes, a neck, an amulet, a brooch, a cloak, an upper torso, a lower torso, two shoulders, two upper arms, two lower arms, two wrists, two hands, two fingers, a belt, two upper legs, two lower legs and two feet.
Advantages: can't fall unconscious, enhanced hearing, enhanced olfactory sense, flight, infravision and poison immunity.
Disadvantages: cannot eat solid food, damaged by light, damaged by sunlight, half exp if good, hydrophobia and regen only in dark.
Miscellaneous: corpse always rises, energized at night, natural terrain: none, sapped in sunlight and unliving.
Resistances and Vulnerabilities: Takes 50% more asphyxiation damage, 50% more fire damage and 50% more holy damage.
Immune to: physical diseases
Damage Regeneration: moderate
Mana Regeneration: moderate
Endurance Regeneration: average
Emotes: vcharm, vlurk, vneck, vnight and vpale.
Commands: bat, masquerade, suck, vsleep and vswarm.
Good Guild Matches: alchemist, mage, merchant and necromancer.
Average Guild Matches: assassin, bard, biomancer, fighter, ranger and sentinel.
Poor Guild Matches: abjurer, cultist, druid, fallen, jomsviking, monk, paladin, psionicist and templar.
Size Comparison (vs Human):