Revenant


Homeworld: Crypt
Description: Many compare Revenants to Vampires, although the ancient Revenants take umbrage to this comparison. They are humanoid figures, but carry a leaner, more voracious, much more predatory form than their lesser brethren, and lack the disadvantages that plague Vampires. They frequently have a haunting gleam in their eyes and move about as if they are constantly on the lookout for their next victims.
Aral leads the Revenant race.
Stat Potential
Str: good
Agi: good
Dex: average
Con: good
Int: unsurpassable
Wis: average
Per: average
Cha: low
Siz: 7'2"
Weight: 76 kg
Metarace: Unliving

Maximum Age: immortal
Dietary Requirements: none
Number of limbs: two
Natural Armor: weak
Natural Weapons: poor
Experience Rate: 52%
Skill Maximum: 95%
Hermetic Spell Maximum: 95%
Spiritual Spell Maximum: 80%
Heartbeat: rapid
Vision: light, dark and ultra dark conditions
Hermetic Necromantic Spell Bonus: 10%

Slots: a brow, a head, two eyes, a neck, an amulet, a brooch, a cloak, an upper torso, a lower torso, two shoulders, two upper arms, two lower arms, two wrists, two hands, two fingers, a belt, two upper legs, two lower legs and two feet.
Advantages: can't fall unconscious, escape death, flight, infravision, mindsight, see invisible and see magic.
Disadvantages: half exp if good and large appetite.
Miscellaneous: THIS RACE IS JOINABLE ONLY AFTER REACHING LEVEL 100 AND COMPLETING A SPECIAL QUEST, corpse always rises, natural terrain: none and unliving.
Resistances and Vulnerabilities: Takes 10% less asphyxiation damage.
Immune to: physical diseases
Damage Regeneration: excellent
Mana Regeneration: average
Endurance Regeneration: excellent
Emotes: rhaughty, rhaunt, rhunger and rsun.
Commands: rhome, suck and vswarm.
Poor Guild Matches: abjurer, alchemist, assassin, bard, biomancer, cultist, druid, fallen, fighter, jomsviking, mage, merchant, monk, necromancer, paladin, psionicist, ranger, sentinel and templar.
Size Comparison (vs Human):