Goblin


Homeworld: Perdow
Description: The Goblins of Perdow are a prolific race, whose natural habitat is damp caves, although tribes are often found colonizing abandoned mines. The goblin is a short, wiry looking humanoid creature with green skin - the tone varies from malachite to pine needle - and large eyes. Goblin society is organized along tribal lines, each tribe ruled by its own king. Goblins from different tribes treat each other almost as badly as they treat other races, and even within a tribe infighting is rife. It is thought that if the goblin tribes united, their sheer numbers would be enough to conquer Scarrowfell, although this is unlikely to happen. Most goblins who bother with a profession take up thievery or become second rate Fighters or Jomsvikings - although a few have shown talents in Alchemy.
Fraid leads the Goblin race.
Stat Potential
Str: low
Agi: unsurpassable
Dex: high
Con: moderate
Int: moderate
Wis: low
Per: good
Cha: horrible
Siz: 4'2"
Weight: 22 kg
Metarace: Unseelie

Maximum Age: 50 years
Dietary Requirements: scavenger
Number of limbs: two
Natural Armor: weak
Natural Weapons: poor
Experience Rate: 99%
Skill Maximum: 80%
Hermetic Spell Maximum: 80%
Spiritual Spell Maximum: 60%
Heartbeat: average
Vision: dark and ultra dark conditions

Slots: a brow, a head, two eyes, a neck, an amulet, a brooch, a cloak, an upper torso, a lower torso, two shoulders, two upper arms, two lower arms, two wrists, two hands, two fingers, a belt, two upper legs, two lower legs and two feet.
Advantages: enhanced olfactory sense, infravision, see invisible and see magic.
Disadvantages: agoraphobia.
Miscellaneous: affected by twilight, energized at night, natural terrain: caverns, sapped in sunlight and speaks corrupted common.
Resistances and Vulnerabilities: Takes 50% more illusion damage.
Immune to: physical diseases
Disease Susceptibility: 100% to mental diseases
Damage Regeneration: average
Mana Regeneration: average
Endurance Regeneration: excellent
Emotes: gleft, glight, gmis, gspaz and gsulk.
Commands: glamour and unvanish.
Good Guild Matches: alchemist, bard, biomancer, mage and merchant.
Average Guild Matches: fighter, necromancer, ranger and sentinel.
Poor Guild Matches: abjurer, assassin, cultist, druid, fallen, jomsviking, monk, paladin, psionicist and templar.
Size Comparison (vs Human):