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Boelir |
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Homeworld: Crypt
Description: One of the more tragic of the Jotun, the Boelir are a one-eyed race blessed and cursed with a gift for divination. Excellent craftsman, they are the armorers of the Jotun armies, providing Titans with their magnificent armor and weapons. Nevertheless, the Boelir consider their futures to be bleak, and have prophecied the slow decline of the Jotun races.
Zena leads the Boelir race.
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Stat Potential |
Str: | good |
Agi: | moderate |
Dex: | good |
Con: | good |
Int: | moderate |
Wis: | high |
Per: | horrible |
Cha: | low |
Siz: | 7'0" |
Weight: | 247 kg |
Metarace: Jotun
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| Maximum Age: 100 years
Dietary Requirements: omnivore
Number of limbs: two
Natural Armor: weak
Natural Weapons: weak
Experience Rate: 85%
Skill Maximum: 100%
Hermetic Spell Maximum: 90%
Spiritual Spell Maximum: 35%
Heartbeat: average
Vision: light, dark, ultra light and ultra dark conditions
Hermetic Divination Spell Bonus: 5%
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Slots: a brow, a head, an eye, a neck, an amulet, a brooch, a cloak, an upper torso, a lower torso, two shoulders, two upper arms, two lower arms, two wrists, two hands, two fingers, a belt, two upper legs, two lower legs and two feet.
Advantages: mindsight and trap detection.
Disadvantages: unlucky.
Miscellaneous: natural terrain: rocky hills.
Resistances and Vulnerabilities: none.
| Disease Susceptibility: 100% to mental diseases
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Damage Regeneration: moderate
Mana Regeneration: moderate
Endurance Regeneration: average
Emotes: bbluck, bdeath, bdoom, bdream, beye, bgluck and
bponder.
Commands: bolt, drepair and runekey.
Good Guild Matches: alchemist, bard, biomancer, mage, merchant and necromancer.
Poor Guild Matches: abjurer, assassin, cultist, druid, fallen, fighter, jomsviking, monk, paladin, psionicist, ranger, sentinel and templar.
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Size Comparison (vs Human):
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