Argus


Homeworld: Crypt
Description: Argus are a sadistic, paranoid race of floating eyes. Lacking hands but making up for it with their extensive magical and telekinetic abilities, Argoi hail from the city of Xaxyznilon, the last remnant of a long forgotten empire that the Argoi ruled before The Fall. Reduced to battling for their own survival, the Argoi have resorted to doing whatever it takes to get ahead, leaving little room for friends or loyalty. One of their most powerful defenses lies in their main eye, which provides resistance to magical onslaughts.
Syrkl leads the Argus race.
Stat Potential
Str: bad
Agi: average
Dex: horrible
Con: average
Int: excellent
Wis: excellent
Per: unsurpassable
Cha: poor
Siz: 3'0"
Weight: 242 kg
Metarace: Elder

Maximum Age: immortal
Dietary Requirements: carnivore
Number of limbs: zero
Natural Armor: weak
Natural Weapons: moderate
Experience Rate: 109%
Skill Maximum: 80%
Hermetic Spell Maximum: 100%
Spiritual Spell Maximum: 45%
Heartbeat: rapid
Vision: light, dark, ultra light and ultra dark conditions

Slots: six brows, 12 eyes, an amulet, a brooch and a cloak.
Advantages: can't fall unconscious, flight, gets bite attack, infravision, see invisible, see magic and trap detection.
Disadvantages: cannot rest, cannot ride mounts, cannot sleep, half exp if good, uses telekinesis and very high stun vulnerability.
Miscellaneous: natural terrain: none and nonhumanoid.
Resistances and Vulnerabilities: Takes 25% less harm damage and 10% more physical damage.
Disease Carrier: mental diseases
Disease Susceptibility: 100% to mental diseases
Damage Regeneration: good
Mana Regeneration: excellent
Endurance Regeneration: average
Emotes: ablink, aeye, astare, ateeth and awiggle.
Commands: ablast, afear, asleep and aslow.
Good Guild Matches: mage.
Average Guild Matches: alchemist, merchant and necromancer.
Poor Guild Matches: abjurer, assassin, bard, biomancer, cultist, druid, fallen, fighter, jomsviking, monk, paladin, psionicist, ranger, sentinel and templar.
Size Comparison (vs Human):