Arakun


Homeworld: Sosel
Description: Arakun are small furry forest dwellers resembling a cross between a monkey and a raccoon. Leathery flaps of skin allow them to glide through the treetops. Committed to the protection of nature, the Arakun are tiny guerilla warriors, capable of doing anything to defend their homes.
Bidoof leads the Arakun race.
Stat Potential
Str: poor
Agi: high
Dex: excellent
Con: bad
Int: moderate
Wis: high
Per: high
Cha: moderate
Siz: 3'0"
Weight: 11 kg
Metarace: Sylvan

Maximum Age: 40 years
Dietary Requirements: omnivore
Number of limbs: three
Natural Armor: weak
Natural Weapons: extremely poor
Experience Rate: 98%
Skill Maximum: 95%
Hermetic Spell Maximum: 30%
Spiritual Spell Maximum: 90%
Heartbeat: average
Vision: light and dark conditions
Spiritual Healing Spell Bonus: 5%

Slots: a brow, a head, two eyes, a neck, an amulet, a brooch, a cloak, an upper torso, a lower torso, two shoulders, two lower arms, two hands, two fingers, a belt, two upper legs and a tail[bulk: somewhat].
Advantages: enhanced hearing, enhanced olfactory sense, infravision and wings.
Disadvantages: claustrophobia, half exp if evil and very high stun vulnerability.
Miscellaneous: animal and natural terrain: deciduous.
Resistances and Vulnerabilities: none.
Damage Regeneration: moderate
Mana Regeneration: moderate
Endurance Regeneration: average
Emotes: achitter, aear, afur, ashiny, asneak and atail.
Commands: aforage, blend and rfish.
Good Guild Matches: abjurer, assassin, druid, psionicist and templar.
Average Guild Matches: monk.
Poor Guild Matches: alchemist, bard, biomancer, cultist, fallen, fighter, jomsviking, mage, merchant, necromancer, paladin, ranger and sentinel.
Size Comparison (vs Human):