smiracle
Races: Seraphim
Level: 18
Activation time: 5
Offensive: No
Range: Room
EP Cost: 75

Performing miracles to save the lives of others is second nature for even the most irreligious Seraphim. As long as they maintain their good standing with Sikkar (their alignment), they can use this ability to free another being, regardless of that being's alignment, from any conditions which might imminently threaten their lives or blind their minds to truth. By so doing, the Seraphim can revive an unconscious target, cure them of poison or drunkenness, remove damage over time effects and banish hallucinations. Activating this ability is slow and difficult, however, and the intense concentration required prevents it from being used in combat.