WORLD ARCH: Kereth Perdow. Planet of Eternal Darkness. Shadow Planet. A place that has never and will never feel the light and warmth of the sun. Perdow, a smaller planet, occupies an orbit perpetually eclipsed by Welstar, Planet of Law, and for that reason, among many others, the people of Perdow despise anything that deals with Welstar, blaming the Welstarians for stealing everything, even their sunlight. Without sunlight, the races and creatures of Perdow have adapted other ways to survive. Various races have developed infravision, while others have fully developed night vision, allowing them to see in any environment, whether dark or light. Some, like bandits, use the darkness as a weapon on unsuspecting prey, while the vicious corpse eaters devour anything living or dead. It is said that the plants of Perdow thrive only on blood since photosynthesis cannot be performed. The weather on Perdow has no rhyme or reason with its cerulean storms, raging blizzards, or heat waves that blanket the world. Some say it was the explosion that caused the creation of the Deadlands that warped the temperature and weather, but even the cause of that ancient explosion remains a mystery. The mountains are like the teeth of some monstrous beast and are home to Wyrms and the Wyrmhunters that capture them. The life of a Wyrmhunter is short, but many pass this life very wealthy. Wyrmriders pay enormous sums of money for new wyrms. The hills are home to the bandits that lurk in Perdow's shroud of darkness. Many have fallen prey to them, while no end to their menace remains in sight. Runners travel between the grand city of Scarrowfell and the smaller settlements, delivering messages with an ever-watchful eye for danger. Wyrmriders patrol the land at the behest of officials at Scarrowfell. These giant beasts and their riders are what makes up the Perdow cavalry in times of war. Darkendale Forest is filled with life that has adapted well to Perdow's lack of sun. Vampire roses constantly wait for quarry to brush up against their needles, and strangle vines sneak across tree limbs or ground searching out prey. Kacharo sit in the trees using their claws to grip prey and fend off predators, and tree spiders cover the canopy of the forest with their webs. Reptilian slithers swim through the Black Marsh looking for food. Slithers are another unknown: no one has ever seen a nest or other form of shelter for them. Fist sized mosquitoes buzz any passers-by. The Deadlands are a place where it appears no life has ever existed nor ever will. Created by an explosion of unknown origin, this lifeless land is an enigma to scholars and the inhabitants of Perdow alike. A nameless sorcerer once claimed that the land was formerly controlled by Netherlords, beings of god-like powers with the darkest of hearts, but that their greed and envy overwhelmed each of them, and in a final conflict they destroyed the land. Another rumor is that the devastation was caused by the creation of an artifact of immense power. Explorers have managed to find texts buried deep in the sand, written in an ancient tongue, but while only a few sentences can be deciphered the phrase 'Giver of Pain' is written many times. Threatened by these magical mysteries, Mageslayers patrol the land, looking for clues, with blazing hatred for any mages that cross their path. They are known to attack mages on sight, no questions asked. Corpse eaters devour carrion throughout the land and revenants, lost souls, walk around seeking answers to questions they seem incapable of forming. Giant rifts scar the land of Perdow. Created from massive underground upheavals, they lead down into caves and tunnels beneath Perdow's crust. Beastmen and albinids make their homes in caves created in the sides of the rift. The maze of tunnels beneath the surface is patrolled constantly by imperial warlocks under the employ of officials from Scarrowfell. Nightmare beasts known as shadow hounds also make their homes in the tunnels. They will slay anything that crosses their path. Damora Lake is one of the few sources of clean water that exists on Perdow. The lake is named after Lady Damora, a regal woman that created a hidden sect of mages called Pan'dohar, or Shadow Mages. She disappeared after Drandiss and Scarrowfell fell under control of the Highlords. Neither Drandiss or Scarrowfell ever recognized the lake's name, fearing it might bring too much attention back to the surviving Pan'dohar. There were once two major cities on Perdow. The cities of Drandiss and Scarrowfell walled themselves in against mountain sides for protection, so that invaders would have no choice in approach, but be forced to pass through the single, giant city gates to attack. Each city had been taken over by a Highlord, who ruled it. The Highlord of Drandiss was reputed to be a warrior of great strength whereas the Highlord of Scarrowfell is said to be a powerful mage. Only high officials have seen either Highlord, but all who have speak of them with respect and fear. In more recent times, however, the city of Drandiss was destroyed by a terrible rock slide, and Scarrowfell now stands alone. There has been, as yet, no word on the fate of Highlord Drandiss, and it is feared that he may have perished. TRANSPORT: When Limbo (an unstable tear between worlds) collapsed, the Shadow Mages used the release of power to fuel a permanent land between worlds. The Chaos Plains were born, and six gates sprung up to serve as portals between planets. Though none can be seen right now, those who can see into the future have reported other gates appearing someday, that will lead to other interesting places for adventurers to explore. |