Crypt

    WORLD ARCH: RUCKUS
    
    WEATHER: Crypt has no weather, as the entire world is underground.
    This also means that most of Crypt is very dark, and it is well 
    advised that any travellers have a portable source of light before 
    venturing onto the planet.
    
    CULTURE: Crypt is a dead world, considered uninhabitable enough 
    that few races from even Perdow would consider staying there for 
    long. Here, all is dead and lifeless to those who have no 
    appreciation for the minerals within.  To the geologist or miner, 
    Crypt is a world of incredible wealth. Many a miner's skeleton is 
    found within the tunnels of Crypt, for it is below that the world 
    thrives. Necromancy is not just a kind of magic, it's a way of 
    life. Necromancy serves the necessary purpose of keeping the cities
    going and providing the manpower of the masses that normally would 
    not exist because of Crypt's small populace. Despite its obvious 
    lack of human comforts, Crypt thrives due to the unique ecologies 
    of the races that inhabit it.
    
    PEOPLE: The people of Crypt are foreign and alien to the outsider.
    Vampires and Shadows find the place hauntingly beautiful, and they 
    often glide silently along the dark tunnels, unhindered due to the 
    lack of sunlight.  Puddings and Papua find Crypt to be truly 
    beautiful -- and tasty -- as they find Crypt's minerals delicious. 
    Myconoid inhabit the corpses that the necromancers do not snatch 
    up. Dwarves love the planet most of all, where they tunnel endlessly 
    in search of gold, adamantium, and other precious minerals to trade 
    with the other races. The Gorgon turn all that dare meet their gaze 
    to stone -- and any Gargoyles amongst their victims simply turn
    back from their stone forms at will.
    
    TRANSPORTATION: Crypt doesn't have a single world transporter.
    Instead, there is a series of bottomless shafts scattered around 
    the world outside of its main city, marked as 'S' on the maps. Most 
    of these shafts lead to the other worlds, but some lead nowhere. 
    Their configuration changes on occasion.
    
    CITIES: Crypt has three cities. The main economic center is Igneous
    City, located in the northeastern part of the world. Most essential
    services can be found here, as well as a good portion of the world's
    populace. The dwarven city of Vulcan can be found through a fissure 
    in the magma river beneath Igneous. Since the city is only recently
    accessible to outsiders, few services are available -- a library, 
    a park, and some small shops. As one would expect of the dwarves, 
    however, there is plenty of food and drink. The third city is Borales, 
    located in the northwestern part of the world. A smaller city formerly 
    overrun by the undead, it had few remaining open shops until the 
    citizens of Crypt decided to rebuild the city into the cavern wall. 
    Now Borales is slowly regaining its life and outerworld citizens
    are starting to enjoy the benefits of having new shops and homes
    available to them.