Arcane: magical nature or directly tied to spellcasting. Armed Combat: fighting with a weapon. Bardic: musical and speaking ability. Biomantic: magic-based healing. General Combat: any other combat skill. Healing: restoring a being to health. Law: legal knowledge and execution. Light Combat: fighting techniques requiring mobility and finesse. Mercantile: monetary or civilian skills. Nature: survival and the outdoors. Necromantic: controlling and manipulating the living dead. Psionics: mental powers of the mind Ranged Combat: using missile weapons Religious: of a religious nature or tied to a ceremony. Special: all other skills. Stealth: skullduggery and sneakiness. Unarmed Combat: fighting without a weapon. |