Schools of skill

Arcane: magical nature or directly tied to spellcasting.
Armed Combat: fighting with a weapon.
Bardic: musical and speaking ability.
Biomantic: magic-based healing.
General Combat: any other combat skill.
Healing: restoring a being to health.
Law: legal knowledge and execution.
Light Combat: fighting techniques requiring mobility and finesse.
Mercantile: monetary or civilian skills.
Nature: survival and the outdoors.
Necromantic: controlling and manipulating the living dead.
Psionics: mental powers of the mind
Ranged Combat: using missile weapons
Religious: of a religious nature or tied to a ceremony.
Special: all other skills.
Stealth: skullduggery and sneakiness.
Unarmed Combat: fighting without a weapon.