DISADVANTAGES: Half Experience if Good/Evil: This disadvantage requires the player to maintain a certain alignment. Depending on what is dictated, the player must keep their alignment within the proscribed range or suffer an experience penalty of 50% their normal ratio. Hurt by Sunlight: Certain races suffer damage to their being when exposed to sunlight for more than a short duration. if the player is low on hit points, or the duration is prolonged this disadvantage can prove fatal. Blinded by Sunlight: This disadvantage causes the player to be unable to see in sunlit locations. Darkness items or magic can overcome this disadvantage. Hurt by Water: Certain races suffer damage to their being when exposed to waterfor more than a short duration. if the player is low on hit points, or the duration is prolonged this disadvantage can prove fatal. Cannot Eat Normal Food: This disadvantage causes the player to be unable to consume regular food. However, the player must still find sustenance. This sustenance usually comes in a different form, and is obtained likely through a special power. Vampires who must suck blood are a typical example of this. Extra Damage From a Particular Damage Type: With this disadvantage the player is particularily vulnerable to the specified damage type. Only through experience will the player learn which monsters or spells to avoid. Agoraphobia: This disadvantage causes the player to suffer a penalty to skills and spells in large locations. The player is uncomfortable and lacks confidence in these environs. Claustrophobia: This disadvantage causes the player to suffer a penalty to skills and spells in small confined locations. The player is uncomfortable and lacks confidence in these environs. Hydrophobia: This disadvantage causes the player to suffer a penalty to skills and spells in areas with significant amounts of water. The player is uncomfortable and lacks confidence in these environs. Ravenous Eater: This disadvantage causes the player to require twice as much food intake as normal. Regen Only In Light/Darkness: This disadvantage indicates the player can only recover lost hit points, spell points, and endurance points in locations of light or darkness ( depending on the disadvantage ). Depression: This race suffers from occasional depression, during which regeneration and spells and skills drop to 0. There are methods to cure the depression, to which the player must discover. Unlucky: This race suffers from bad luck. When luck is determined each day, their luck can never end up as high as is possible for races without this trait. |