Spiritual magic

***SPIRITUAL MAGIC*** 
Spiritual magic is magic intrinsic to intelligent beings rather than
formulae and arcane research.  The most widespread sources of such
magic are extradimensional beings such as demons and deities.  As
such, spiritual magic is often called religious magic.  But mere
mortals can create their own spiritual magic.  Psionicists, abjurers
and monks would be the prime examples of this.
 
 
CULTIST:  Cultists draw their magics from the demons of the retroverse.
Death---indeed, all evils---can be sources of power to demons, and in
return for creating such evils to empower the demons, cultists are
given magics.  In a vicious circle, most of a cultist's magics can be
used for the sole purpose of causing death.
 
FALLEN:  This group of individuals draws their power from
their Dark Lord.  While it is certainly power granted to them by their
God, no one is entirely sure how it works.  The Fallen refers to it as
"Soul Magic".  Their Soul Blades are their sole source of spell-casting
ability.  Some even say the Blades themselves are part of the Dark
Lord.
 
TEMPLAR:  Templars work to further Sikkar's will.  Their magic focuses
on judgement and inflicting punishments or rewards based on the outcome
of that judgement.  A Templar's spells usually are inflicted on those
they feel need to be converted to the Light.  Templars also have the
divine ability to draw Out of Phase Gifted Ones back to their
corporeal forms.
 
PALADIN: Paladins also draw their power from Sikkar.  Unlike Templars,
they do not judge - if a Paladin is called to action the judgement has
already been made.  A Paladin's powers revolve around destroying the
forces of evil and darkness. 
 
JOMSVIKING:  Jomsviking magic is a raging force which is extremely
difficult to control.  This is fine with the Jomsvikings, since they
never try to control it in the first place.  Jomsviking magic often
focuses on destroying things - the Jomsvikings will tell you it's
permanent, but it isn't.  Few things in the Retroverse are ever so.
 
PSIONICIST:  The powers of the mind are harnessed by the Psionicists.
This unique version of magic, unlike most other spellcasters, makes
psionicists self-sufficient.  They do not channel magic since they 
run off their own batteries'.  Psionicists are common on Wysoom.  
Apparently, it has something to do with the huge abundance of life 
on the planet - making some mages suggest that psionic powers are 
tied to the relative amount of life force surrounding the Psionicist.
 
MONK:  Monks are not great wielders of magic but what little they have
is drawn from within themselves.  Where a psionicist's power is
sourced in his mind, a monk's power rests in his body.
 
ABJURER:  Abjurers specialize in shielding themselves and others.
Abjurers based much of their magic on the Ward-magic of The Sorcerers.  
Mortals have studied the wards that hedge the RetroMUD Universe in and 
used it to create protective magics.  They too, are often recruited to 
study the rips and tears in the Universe, but more often to bind them 
closed.  Their power, not entirely unlike monks and psionicists, is
based on the self, although it is drawn forth in an almost hermetic
manner (using complex spells).  
 
NOTE: Religious magic is invoked with the "invoke" command.
Example: invoke  at 
SEE ALSO: magic, death, invoke, schools of magic