Abjuration: protecting a being or object. Air: using gasses, wind, or clouds. Alteration: altering the nature of a being. Arcane: miscellaneous magic spells that don't fit into any other category. Bewahrung: healing magicks of the damned. Chaos: using magic to draw capricious power from the Ether. Charm: forcing a being to do something. Conjuration: summoning something from nothing. Divination: gaining knowledge of a being or object. Earth: using dirt, rocks, or the ground. Elemental: combining any or all of the elements. Enchantment: altering the nature of an object. Fire: using heat, light, or energy. Harm: harming a being or object. Healing: healing a being. Holy: offensive magicks of the heavens. Nature: manipulating or controlling a planet's resources. Necromantic: controlling and altering dead beings. Physical: using force to influence the environment. Psionic: mentally influencing the external environment. Runic: magicks invoking the power of ancient runes Sonic: songs used to cast spells involving the voice Teleportation: moving a being or object from one location to another. Unction: healing magicks of the heavens. Unholy: offensive magicks of the damned. Water: using the ocean, moisture, or rain. See also: help elements, help schools of hermetic elementalism, help schools of spiritual elementalism |