Weapon paths

  Weapon paths:


The skills in weapon paths follow the following pattern of skills:

  a bond skill that increases your ability to hit
  a mastery skill that increases your damage
  a skill that increases defense with it [ parry]
  a skill that increases your chance to stun or crit, depending on
weapon type[weapon breakers get + riposte ability here]
  a skill that gives + 1 right attack [shields are only left hand
so instead they get + riposte ability]
  a skill that gives + 1 left attack [2h weapon types: staff/polearm
already get +1 attack from the + 1 right attack, so they
instead get + riposte ability].
  *a skill that gives +size helps to negate the size comparison of
the player versus the mob (Shield only)


Brute Squad       
-(Private)     change-up              +hit      
-(Sergeant)    bludgeon mastery       +dam      
-(Lieutenant)  intercept              +parry    
-(Major)       crushing               +stun     
-(Colonel)     beat                   +right    
-(General)     whack                  +left     
                                                             
Cutthroat                  
-(Grunt)       thrust                 +hit      
-(Novice)      dagger mastery         +dam      
-(Soldier)     turn                   +parry    
-(Veteran)     stabbing               +crit     
-(Master)      lunge                  +right    
-(Grandmaster) poke                   +left     
                                                              
Fencer               
-(Cadet)       balestra               +hit      
-(Junior)      thin blade mastery     +dam      
-(Senior)      mal-pare               +parry    
-(Veteran)     piercing               +crit     
-(Elite)       direct                 +right
-(Master)      coupe                  +left
                                                              
Halberdier             
-(Private)     swipe                  +hit      
-(Sergeant)    polearm mastery        +dam      
-(Lieutenant)  pole block             +parry    
-(Major)       impaling               +crit     
-(Colonel)     pole smash             +right
-(General)     pivot attack           +riposte
                                                              
Hoplite                 
-(Private)     shield frenzy          +left
-(Sergeant)    shield mastery         +dam      
-(Lieutenant)  defend                 +parry    
-(Major)       smacking               +stun     
-(Colonel)     shield opportunity     +riposte
-(General)     shield parry master    +size

Whipster 
-(Whipster)    whipping               +hit
-(Whipmaster)  whip mastery           +dam
-(Whiplasher)  lashing                +crit
-(Whipsnapper) snapping               +right
-(Whipcracker) cracking               +left

Kon                         
-(White)       fake                   +hit      
-(Yellow)      staff mastery          +dam      
-(Blue)        spinning staff         +parry    
-(Purple)      smashing               +stun
-(Brown)       jab staff              +right    
-(Black)       return attack          +left 
                            

Myrmidon             
-(Private)     slice                  +hit      
-(Sergeant)    broad blade mastery    +dam      
-(Lieutenant)  blade deflect          +parry    
-(Major)       slashing               +crit     
-(Colonel)     blade fury             +right    
-(General)     blade frenzy           +left     
                                                              
Pugilist   
-(Fly)         positioning            +hit      
-(Bantam)      boxing                 +dam      
-(Feather)     read attack            +dodge    
-(Welter)      fisticuffs             +stun     
-(Cruiser)     right flurry           +right    
-(Heavy)       left flurry            +left

Retiarii 
-(Tirones)     ensnare                +hit
-(Tesserarius) net mastery            +dam
-(Optio)       tangle                 +weapon parry
-(Principales) hook                   +riposte
-(Centurion)   reticulate             +skills
-(Praefectus)  draw-in                +left

Shinobi 
-(Shodan)      evenhanded             +hit
-(Sandan)      weapon breaker mastery +dam    
-(Godan)       stave off              +weapon parry
-(Nanadan)     repartee               +riposte
-(Kudan)       jab                    +right
-(Judan)       blindside              +left  
                                                              
Sikh   
-(Apprentice)  hargobind ji           +hit      
-(Cadet)       bidhi chand            +dam      
-(Novice)      teghbahandur ji        +parry    
-(Veteran)     gobind singh ji        +crit
-(Elite)       ajit singh             +right    
-(Master)      jhujhar sir            +left    
                                                              
Warlord 
-(Private)     aimed blow             +hit      
-(Sergeant)    axe mastery            +dam      
-(Lieutenant)  haft block             +parry    
-(Major)       hacking                +crit     
-(Colonel)     point attack           +right    
-(General)     curving slice          +left


Taking each tert gives access to the tert that follows it in the
same path. Additionally, it also opens access to the next tert in
two "adjacent" paths (see diagram below). For example, taking
Warlord Private (axe one) gives access to Warlord Sergeant (axe
two), but it also gives access to Retiarii Tesserarius (net two)
and Brute Squad Sergeant (bludgeon two).

The following chart shows how the different weapon types relate
to one another. Each path allows players to "sidestep" into an
adjacent path, following either clockwise or counter-clockwise
on the circle:


                      AXE
         NET    , -  ~ ~ ~  - ,   BLUDGEON
            , '                 ' ,
           ,                       ,
          ,                         ,
 ANCIENT ,                           , SHIELD
         ,                           ,
         ,                           ,
          ,                         ,
   WEAPON  ,                       ,  BROAD BLADE
BREAKER      ,                   ,'
               ' - , _ _ _ ,  '
           THIN BLADE       DAGGER


The same level of tert can be taken from multiple paths, but
tert levels cannot be skipped. Thus the sixth tert of any path,
for example, cannot be taken until the player has first taken
the fifth tert of either that path or an adjacent path.