Undead creation

HELP UNDEAD CREATION

While building and successfully animating a soul
vessel is no simple task, it is not the final
step toward unlocking the necromancer's full
potential. Newly animated creations begin their
existence as awkward and unskilled creatures.
The necromancer can, however, work to advance
and train their creations and develop them into
very powerful allies.

Tiers

The level of a creation is determined by the
level of parts used in its assembly. Although
this will not change throughout its new life,
there are 4 tiers of power through which a
creation may advance. It begins at tier 1 but
can be promoted when its master has accumulated
enough power of his, her, or its own. Each new
tier advancement brings with it new abilities
and greater stat potential.

Classification

The classification of a creation is determined
by the brain it is given before being animated.
The classification determines the abilities it
will have access to as well as how it will be
able to serve its master and his allies.

Armor

Creations cannot wear armor the same way their
living counterparts may have been able to. They
can, however, have armor fused to their bodies.
Armor fused to a creation will impart its
protective and enhancement properties onto the
creation and will also be permanently fixed to
its new host.

Weapons

Creations cannot wield normal weapons.  They
may only wield weapons that have been properly
bonded to their life forces so that they can
wield them with the strength and accuracy required
to use them. Necromancers can learn to bond
weapons to their creations after which point
they may command their minion to wield or unwield
any weapon bonded in such a fashion.