HELP UNDEAD CREATION While building and successfully animating a soul vessel is no simple task, it is not the final step toward unlocking the necromancer's full potential. Newly animated creations begin their existence as awkward and unskilled creatures. The necromancer can, however, work to advance and train their creations and develop them into very powerful allies. Tiers The level of a creation is determined by the level of parts used in its assembly. Although this will not change throughout its new life, there are 4 tiers of power through which a creation may advance. It begins at tier 1 but can be promoted when its master has accumulated enough power of his, her, or its own. Each new tier advancement brings with it new abilities and greater stat potential. Classification The classification of a creation is determined by the brain it is given before being animated. The classification determines the abilities it will have access to as well as how it will be able to serve its master and his allies. Armor Creations cannot wear armor the same way their living counterparts may have been able to. They can, however, have armor fused to their bodies. Armor fused to a creation will impart its protective and enhancement properties onto the creation and will also be permanently fixed to its new host. Weapons Creations cannot wield normal weapons. They may only wield weapons that have been properly bonded to their life forces so that they can wield them with the strength and accuracy required to use them. Necromancers can learn to bond weapons to their creations after which point they may command their minion to wield or unwield any weapon bonded in such a fashion. |