Masters

HELP MASTERS

The master/apprentice system is designed to help newbies get
started.  It gives a newbie someone to go to for advice about
their chosen guild, as well as giving bonuses to some of their
abilities.

In order to become a master, you must meet the following
criteria:
* You must be a primary member of your guild, and be level 20
in that guild.
* You must have an open apprentice slot.  A master may only
have 7 apprentices without RPP (HELP RPP).

Your apprentice must also meet a few requirements:
* They must be level 19 or lower.
* They must not have any unspent reincarnation experience.

There are several benefits you can give your apprentice:
* You can give them bonuses to 3 abilities (skills or spells)
* You can give them a custom title.
* You can view things like their level of training, what lqs
they have done, and how many dues they have.  This will let you
help them better, by letting them know what they might need to
work on.
* You can help them learn how to play the mud, just as someone
probably once helped you.

The apprenticeship lasts until they reach level 20.  The number
of graduated apprentices you have will count towards your
standing for guild champion.

The apprentice ceremonies are performed in the guild advancement
room, in the following order:
* The master will: master offer 
* The apprentice will: apprentice accept

The following commands are available to masters in the guild
advancement room:

master offer 
master show 
master view  skills/hermetic/spiritual
master view  dues/lqs/explore
master kick 
master adjust  skill skillname
master adjust  spell spellname
master title  title


SEE ALSO: HELP APPRENTICESHIP, HELP TEACH