Guild info

Abjurer - Specialists in protective magic
Alchemist - Potion makers and artificers
Assassin - Precise assassins, hungry for blood
Bard - Musicians and wanderers, jack of all trades
Biomancer - Specialists in healing magic
Cultist - Evil demon worshippers
Druid - Nature worshippers (celtic theme)
Fallen - Dark warriors of the nameless one, feed their swords with the dead
Fighter - Armed combat warriors
Mage - Specialists in offensive magic
Merchant - Blacksmiths and traders, can repair and create
Monk - Warriors of unarmed combat and the martial arts (kung fu movie
theme)
Necromancer - Masters of draining and destroying lifeforces and peerless
pet puppeteers
Paladin - Crusaders in the righteous name of Sikkar
Psionicist - Powers of the mind (chakras)
Ranger - Hunters of the forests
Jomsviking - Viking warriors, runecasters
Sentinel - Law enforcers of the six worlds
Templar - Priests of Sikkar