Each guild keeps track of the players status in the guild in different
ways.
Commands
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show dues -- will show you the exact amount of dues you've earned to date
List of Dues
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Abjurer : This guild is concerned with protection and counts AC
spells as they dissipate.
Alchemist : This guild is concerned with study and obtaining perfect
knowledge. They collect the essences of other beings
for study and as sources of energy.
Assassin : This guild is all about the prize.
(help skill grisly trophy)
Bard : The attainment of stories is the primary concern of the
world traveling bard. Bards gain power for their
instrument by exploring new rooms. Certain skills and
spells have a chance as well. Running from battle and
vanquishing other bards, however, is detrimental to
storytelling. (instrument help [bard only])
Biomancer : This guild is concerned with the health of everything,
and thus, counts the healing of fellow adventurers.
Cultist : To appease the cultist's patron, the collection of
hearts can greatly increase your standing. A cultist
can also contract for services such as resurrection and
healing and offer those for favors or standing.
(help skill sacrifice, help spell heartseek,
help contract, help spell binding contract)
Druid : The druid guild has a fascination for all the beauty of
nature, and the renewal of life. The collecting of
valuable animal hides is highly prized. Also, helping
others with the start of a new life is highly rewarding.
(help skill taxidermy, help spell reincarnation)
Fallen : The fellblade is all that is necessary to rule. The
strongest thrive by feeding the fellblade with conquered
souls. (blade help [fallen only])
Fighter : The fighter guild boasts about the challenges of combat.
A fighter creates a sign so that others may know of
their slaying prowess. (help skill warning sign)
Jomsviking : The jomsviking are out to cause madness, chaos, entropy,
and insanity in an act of true devotion to Armagg-Odhin.
Those who fall before them are offered up in sacrifice.
(help skill hallow slain)
Mage : A mage seeks knowledge. The true mage knows everything.
By disassociating their foes into pure magic fire, they
can begin to understand the secrets of the retroverse.
(help spell purifying fire)
Merchant : Marketing wares and services are the marks of a
merchant. Donating jewelry in support of the merchant
guild shows the acumen of a master merchant.
Monk : The monk guild focuses on a harmony of the mind and the
body. To be in harmony and peace within is beautiful.
Being in harmony and peace without requires releasing
the spirits of the dead to bring balance once again.
(help skill word of unbinding)
Necromancer : As masters of making creatures, a necromancer can
demonstrate their skill by advancing and controlling
their exceptional creations.
Paladin : A Paladin channels the mighty power of Sikkar through
their shield. Smiting evil in name of Sikkar and
redeeming their soul provides greater benefits for your
shield.
(shield help [Paladin only])
Psionicist : A psioncist focuses all their energy into spiritual
attunment within themselves and the universe. To aid in
focusing their chakras, a psioncist can release the
potential of gems and use them as a focal point. This
potential is sought after by the guild.
Ranger : For a determined ranger, no job is too difficult, no
enemy too formidable. A ranger's adeptness of the hunt
is measured by their skill in creating trophies.
(help skill tanning, help skill taxidermy)
Sentinel : Sentinels are enforcers of law and order. Master
sentinels act as judge, jury and executioner to
criminals and thieves. Rescuing the helpless provides
prestige in the guild. (help skill rescue)
Templar : The Order of Sikkarian Knights Templar is at war with
all that is dark. By performing a ceremony that
prevents the desecration or rising of the dead and by
resurrecting the lost, the Templar offer opportunities
to win souls to the Order.
(help skill last rites, help spell resurrection)
Guild Dues Wish
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You can spend Primal Energy instead of
dues for a level. for more information.
See also: HELP DUES, HELP DUES COSTS, HELP GUILD DUES REQUIREMENTS
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