Apprenticeship

HELP APPRENTICESHIP

The master/apprentice system is designed to help newbies get
started.  It gives a newbie someone to go to for advice about
their chosen guild, as well as giving bonuses to some of their
abilities.

In order to become an apprentice, you must meet the following
criteria:
* You must be level 19 or lower.
* You must not have any unspent reincarnation experience.

Your master must also meet a few requirements:
* They must be a primary member of your guild, and be level 20
in that guild.
* They must have an open apprentice slot.  A master may only
have 7 apprentices without RPP (HELP RPP).

There are several benefits to being an apprentice:
* Your master can give you bonuses to 3 abilities (skills or
spells)
* Your master can give you a custom title.
* Your master will be able to view things like your level of
training, what lqs you have, and how many dues you have.  This
will let them be able to better help you, by letting you know
what you might need to work on.
* Your master will also be a good contact person for you when
you have problems or questions about the mud.

Your apprenticeship lasts until you reach level 20.  The number
of graduated apprentices a person has will count towards their
standing for guild champion, so you help your master when you
finally graduate.

The apprentice ceremonies are performed in the guild advancement
room, in the following order:
* The master will: master offer 
* The apprentice will: apprentice accept

If you ever decide to leave your apprenticeship, you may type
'apprentice leave' in the guild advancement room.

SEE ALSO: HELP MASTERS, HELP TEACH