All non-necro minions (Druid animals and faeries, Ranger animals, and
Merchant guards) are all based on the same code. As such you will have
a skill or a spell that will summon them and separate skill or spell that
will control them. You can use the controlling skill/spell to give your
minion a myriad of commands.
Examples:
cast control minion at follow...........makes the minion follow you
cast control minion at unfollow.........makes the minion stop following
cast control minion at go ....makes the minion move
cast control minion at kill ...makes your minion attack
cast control minion at get all..........makes the minion get all on ground
cast control minion at drop all.........makes the minion drop all
cast control minion at dismiss..........makes the minion go away
cast control minion at .makes the minion to
Some minions can act as mounts and as such can do anything a mount can.
Examples:
mount ...............allows you to ride
pack all on .........allows you to pack your inventory on
unpack all from .....unpacks everything you have packed
All minions work basically the same way in that you tank for them,
not the other way around. This means that the animal never takes melee
damage until you are dead. Then and only then will they take melee damage.
The advantage is you have a continuous physical attack going off
every round through the minion, as well as any spells or skills the minion
might
have. But you still take all the damage.
Minions will work in a party even if you are not in the front row. Of
course
when you face an aggressive monster the minion enters first and thus gets
hit first. That means you'd better be able to soak one round of combat
yourself if you use them. After that, the tank will most likely take
damage
like in a normal party. However occasionally the monsters will target the
minion and thus you will get hit again. When a spell goes off, like an
area spell or a spell targeted at the animal, it is not the tank that takes
the damage, but the animal, so there is some risk in using animals in a
party.
Then again, any little extra bit of damage helps and the animals make
such a convenient companion that many consider extra danger to themselves
to
be worth it to have them around. If you should happen to get your minion
killed however, you will suffer a penalty, usually in experience points.
It's not
nearly as much as it would cost you if you were to actually die.
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