The civilized world organizes and bands together to protect itself from threats that singularly the individual citizens could not handle alone. In many cases, that threat is you. If you insist on killing guards and shopkeepers, be prepared to have the entire justice system on that planet mobilized to attack you on sight. You won't be able to sell to shopkeepers on that planet, you won't be able to step foot in any city without being attacked by guards, and you will be continually harassed until you leave. Upon being killed by a guard or shopkeeper, you will be less wanted. Upon killing a guard or shopkeeper, you will be more wanted. It's literally a corpse for a corpse. One can be pardoned by a Sentinel to remove this terrible record (HELP SKILL PARDON), but then again, a Sentinel can also put you on this very same list (HELP SKILL WARRANT). In conclusion, don't kill guards or shopkeepers if you ever expect to visit other places. Remember, you can end up dragging your friends down with you as well -- whoever gets the killing blow gets the lawbreaker code. A mage who is part of a party which gets attacked by guards because the fighter is a lawbreaker will cause the mage to become a lawbreaker as well if he gets the killing blow on that guard. NOTE: Partying with lawbreakers is a good way to become known as a lawbreaker yourself -- if your party members kill a guard or merchant while you're in their party, word will get out that you run with a rough crowd -- and you'll be wanted too! |