When you get higher level, things start gunning for YOU. It's not just about gaining exp -- it's about being worthy of your level. Remember, the angels/demons/knights don't attack people of lower level. If they are attacking you, that means you're of comparable level. Since you're high enough level, that means you could be doing something about them. Don't want to do anything and run like a lowbie with your tail between your legs? That's fine. There's a price for cowardice. It is not sufficient to pretend you solo on this game -- that you don't need anybody, that they don't need you, and that this game is about everyone just doing their own thing completely independent of each other. Part of the fun of this game is the gaming community. The ones who participate least are the ones who think they are above it (or thought they were til they were harassed by one of the events). Angels/Demons/Knights are a hazard of being higher level. They are a force of nature that's testing if you're worthy of your level. If you can't have enough foresight to appropriately guard your castle, if you can't gather your wits and use your survival tactics, if you can't bother to get off your keister to kill something that by doing so, removes the threat (which only gets worse the longer the event runs)... THEN YOU WILL DIE. And you will die an ignominious death. And you will die like a newbie who didn't know what the hell he was doing. One of the beauties of Retro is -- it weeds out the weak. If you cruised to highbie level and really don't know how to party, if you're basically a big shmuck who nobody wants to party with (because nobody likes you), if you aren't able to party effectively -- then you don't deserve to be the level you're at. We've said it before, we'll say it again: there's no retiring on Retro. There's no working really hard for something and then retaining it forever, never having it break, never risk losing it. There is no guarantees. We insist on breaking the paradigm, challenging you, and as you get higher level, giving you different challenges you never faced before. We believe this insistence on dynamism keeps the game flowing. Highbies who can't deal with this will be wiped out -- or they will run, and everyone will know how they DON'T help, even though they are empowered to do so. |