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+------------------Introduction--------------------------~+
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Capture the flag (CTF) is a set of arenas dedicated to |
player versus player (PvP) killing and maiming. |
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There are several arenas sprinkled through the Retroverse,|
each with its own quirks and strategies. |
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Rules +---------------------------~+
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Ingame : There are no rules. Do whatever you need to |
do to kill your oppononents. |
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Metagame : Player killing is legal while you are in the |
arena during a legitimate game. There will |
be no tolerance for player killing outside of |
the arena. |
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It is forbidden to teleport anybody into or |
out of the arena. Please don't force me to |
make the arenas TP2. |
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Mechanics +--------------------------~+
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Each arena has its own joining room. The commands of the |
joining room are in its description and should be |
self-explanatory. Players should gather in this room and |
get ready for the match. |
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When somebody uses the 'start' command the match will |
begin. Everybody who signed up will be teleported to |
their teams start position. Once the game is started |
nobody else may join. |
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Only one game may be underway at any given time. |
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Equipment +---------------------------|
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There will be combat in the arena and so your gear |
can be expected to take wear and tear. |
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The arena acts like a normal area so dropping your gear |
is not a good idea. |
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Scoring +---------------------------~+
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Points are scored by grabbing the flag, surviving the |
run to the opponents base and throwing it through the |
enemy goal hoop. One goal equals one point for your |
team. You can score own goals by throwing the flag |
through your own hoop, so be careful! |
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Players can rack up individual score by killing other |
players. These points do not count towards whether your |
team wins or loses. |
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You can retrieve the game score by using the ctf command: |
ctf score |
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Strategies +------------------------~+
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Each arena is designed for different amounts of players, |
and has its own combination of toys, tricks, and bonus |
areas. |
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You are allowed to form, disband, and reform parties |
while in the arena. This will be of use when creating a |
strategy. |
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There is a team channel built into the "ctf" command that |
will allow you to coordinate team efforts. |
Usage: ctf teamspeak |
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Panic +------------------------------|
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If you are stuck in the arena for any reason you can use |
the 'panic' command at either goal post to be returned |
to Sungate |
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Arenas +---------------------------~+
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Wysoom: Three islands poke out from the rolling oceans of |
the blue planet. Rope bridges connect up the |
islands for those who can't swim or fly between |
them. Siege weapons have been constructed as |
tactical tools. (16-32 players). |
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Welstar: An abandoned cathedral in the middle of a thick |
forest. Shrines to the gods lie out in the |
forest, but will you have enough time to reach |
them? (16-32 players) |
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Perdow: An in your face arena for smaller groups. |
Specially designed to maximize conflict potential |
by cramming people into a confined space this |
arena is the best place to settle the score |
between small groups of players (2-8 players) |
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Crypt: Torturous tunnels lead into mid air before |
dropping down deeper into the depths of the dead |
planet. Pools of magma and sulphur make getting |
lost in this multilevel dungeon a painful |
experience. (16-32 players) |
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Raji: Several large islands float in a sea of boulders. |
This sprawling map allows for multiple parties to |
seek out objectives that will help the overall |
efforts of their team. (32-64 players) |
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-----------------------------------fonts by figlet-------~+
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