WEAPONS _______ Weapons are those wonderful material things you use to beat on someone else. They come in many shapes and sizes, and may be a mystery to some. Here's where some of the mystery may be cleared up. The first thing to realize is that weapons come in different flavors. This is referred to as the weapon type. Valid types are: Bladed melee weapons: dagger axe polearm thin blade [ex: rapiers, etc] broad blade [ex: claymores, broadswords, etc] ancient [weapons of yore]. hard martial arts forms Blunt melee weapons: weapon breaker staff bludgeon shield unarmed soft martial arts forms net Ranged weapons: slings bows crossbows thundersticks small throwing [daggers, darts, etc] medium throwing [throwing axes, etc] large throwing [javelins, etc] whip When you get training in a specific weapon type, you can then pick up and use various weapons of that type equally well, but just because you're trained in, say, dagger, doesn't mean you know how to fight with a sling. Weapon size: A weapon's size is a determination of what size race the weapon was originally designed for. For example, a size 48 weapon would have been designed for a race (or individual) who's size is 48. Weapon size and wielding: An individual can wield weapons of various sizes depending on the number of limbs, size of the individual, and size of the weapon. So, each weapon type has an associated weapon skill, which is how good a person is at doing damage with that weapon type: 'help skill axe'. Weapon types also determine other things. Slings, bows, and crossbows are ranged weapon types. That means they only work from the middle or back rows of a party. Also, bladed weapons are better at scoring a critical hit, while blunt weapons are better at stunning. Polearms work from the middle row of a party, while also working from the front row, but in either location, polearms are long and slow, so they don't get multiple attacks per round. [help ranged combat for more information on that]. Weapon types also vary in other ways, such as ability to parry [help skill weapon parry], ease of fighting underwater, which combat skills can be executed with them and so forth. Furthermore, no two bladed weapons or blunt weapons are exactly the same in terms of ability to stun, chance of a critical hit, damage dealt or so forth. Most weapons can be wielded in one or two hands, depending on their size and the size of the wielder. The exceptions are staves, polearms and ranged weapons, which are always two handed. When a weapon is wielded two handed, only the first limb the weapon is wielded in is counted when determining the total number of attacks. Thus wielding a weapon in the right and left hands will allow the user to only get right handed attacks, even if they have the ambidexterity skill trained [help skill ambidexterity]. A weapon wielded in the left and third hands will only get the attacks the left hand would usually get, not the attacks the third hand would get, etc. The exception to this is staves. Staves are two-ended weapons, so every limb that is helping to wield a staff can attack with that staff as though it were wielding a separate weapon. [help staff attacks] Finally, the weapon type helps determine the damage done. That is, daggers are small weapon types and do less damage than larger weapons like broad blades. In general, bigger and nastier weapon types do more damage. This is also reflected in a weapon's size and weight. Bigger and heavier weapons do more damage, but are harder to handle. Within a class, weapons themselves are different. Some are better quality [and therefore do more damage] than others. This is reflected in the weapon's weapon class [or wc]. Weapon classes go from 0 to 100, with anything over weapon class 80, an artifact. The higher the weapon class, the more damage you do. Also weapons can do more damage if they have a damage bonus. This is a reflection of things such as a serrated razor edge, or somesuch. Weapons can also have hit bonuses, mimicing better handling, making them easier to hit your target with. Finally, some weapons are stabbers, meaning they can be used to backstab with. In general, all stabbers are daggers, but not all daggers are stabbers. Damage type. In general, weapons do physical damage. However, since this is a magical realm, they don't have to. A flaming paladin sword can actually do fire damage, or fire, holy and physical damage. For more on that: help damage types. Weapons can also have a special attack function. This is things like Woundhealer healing the wielder in battle, or the Wraith dagger disturbing the victim's concentration. Most just do extra damage to your target. And finally, again due to this magical universe, weapons can have other bonuses. This includes bonuses to your stats like strength, or dexterity, or bonuses to specific skills or spells, such as a bonus to parry. Artifacts can have even more special bonuses. See also: HELP WEAPON SIZE |