Melee combat requires the following: * You must be in the front row, or be wielding a polearm or whip in the middle row. * You must have the attack skill. * You should have a weapon skill in the melee weapon The following are the valid types of melee weapons available for use. You should have the skill of the same name in order to use the weapon effectively, as well as the attack skill. The skill to fight without a weapon is called 'brawling.' * (weapon type / skill) * Ancients (Scythes, Sickles) * Axes (Greataxes, Battleaxes, Hatchets) * Bludgeons (Maces, Clubs, Flails) * Broad Blades (Broadswords, Greatswords) * Daggers (Stilettos, Dirks, Knives) * Polearms (Halberds, Spears, Glaives) * Shields (Paladin Shields, Tower Shields) * Staves (Quarterstaves, Bo Staves) * Thin Blades (Rapiers, Sabres) * Unarmed * Weapon Breakers (Claws, Notched Weapons) * Whips (Bullwhips, Chainwhips) Keep in mind that while fighting unarmed, replace the words 'while using chosen weapon' to 'while fighting unarmed.' For further information about monks, abjurers, and their martial arts check 'help martial arts'. Note that martial arts and pugilist bonuses (including brawling) do not stack with each other. In addition to having the two basic skills trained, the weapon skill and the attack skill, you must also have the weapon wielded. There are several commands which are basic to anyone who uses melee combat. kill (target) ~~~~~~~~~~~~~ You will now engage in combat with the target. You will continue to engage in melee combat with the target with your weapon until your weapon breaks, the target dies, or you die. Note that you cannot choose which target in which you are engaged in melee. Also note that if you die, your opponent will still try to kill you if you appear in front of him again before boot occurs and Armagg-Odhin clears his mind. defense (dodge/parry/maneuver) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Another thing to keep in mind is that in melee combat, while you're bashing on your opponent, the opponent is bashing on you. This is where defense comes in handy to avoid blows. For further information, check 'help defense'. To become a supreme combatant with your weapon, it is advised to follow the path of guilds which will increase your prowess with your chosen weapon. These must be joined in order, and there is a path of guilds for each weapon type. Most guild paths give the following powers in this respective order: * Chance to offset multiple attack penalty while using chosen weapon * Additional damage while using chosen weapon * Bonus to parrying while using chosen weapon * Additional chance to critically hit or stun, depending on nature of weapon (Bashing weapons stun, cutting weapons crit) * Extra right attack with chosen weapon * Extra left attack with chosen weapon The following guild paths bestow these additional abilities. Remember that to actually get the ability the skill in the 9th level of the guild, also listed, must be trained. Bludgeon ~~~~~~~~ * Brute squad private (change-up) * Brute squad sergeant (bludgeon mastery) * Brute squad lieutenant (intercept) * Brute squad major (crushing) * Brute squad colonel (beat) * Brute squad general (whack) Dagger ~~~~~~ * Cutthroat grunt (thrust) * Cutthroat novice (dagger mastery) * Cutthroat soldier (turn) * Cutthroat veteran (stabbing) * Cutthroat master (lunge) * Cutthroat grandmaster (poke) Thin Blade ~~~~~~~~~~ * Fencer cadet (balestra) * Fencer junior (thin blade mastery) * Fencer senior (mal-pare) * Fencer veteran (piercing) * Fencer elite (direct) * Fencer master (coupe) Broad Blade ~~~~~~~~~~~ * Myrmidon private (slice) * Myrmidon sergeant (broad blade mastery) * Myrmidon lieutenant (blade deflect) * Myrmidon major (slashing) * Myrmidon colonel (blade fury) * Myrmidon general (blade frenzy) Unarmed ~~~~~~~ * Pugilist flyweight (positioning) * Pugilist bantamweight (boxing) * Pugilist featherweight (read attack) * Pugilist welterweight (fisticuffs) * Pugilist cruiserweight (right flurry) * Pugilist heavyweight (left flurry) Ancient ~~~~~~~ * Sikh apprentice (hargobind ji) * Sikh cadet (bidhi chand) * Sikh novice (teghbahandur ji) * Sikh veteran (gobind singh ji) * Sikh elite (ajit singh) * Sikh master (jhujhar sir) Axe ~~~ * Warlord private (aimed blow) * Warlord sergeant (axe mastery) * Warlord lieutenant (haft block) * Warlord major (hacking) * Warlord colonel (point attack) * Warlord general (curving slice) The following guild paths bestow nonstandard abilities where specified. Polearm ~~~~~~~ * Halberdier private (swipe) * Halberdier sergeant (polearm mastery) * Halberdier lieutenant (pole block) * Halberdier major (impaling) * Halberdier colonel (pole smash) - Extra attack * Halberdier general (pivot attack) - Chance to riposte Shield ~~~~~~ * Hoplite private (shield frenzy) - Extra attack * Hoplite sergeant (shield mastery) - Extra damage * Hoplite lieutenant (defend) - Parry bonus * Hoplite major (smacking) - Stun bonus * Hoplite colonel (shield opportunity) - Chance to riposte * Hoplite general (shield parry master) - Parry bonus Staff ~~~~~ * Kon white (fake) * Kon yellow (staff mastery) * Kon blue (spinning staff) * Kon purple (smashing) * Kon brown (staff charge) * Kon black (return attack) - Chance to riposte Whip ~~~~ * Whipster (whipping) * Whipmaster (whip mastery) * Whiplasher (lashing) - Chance to critically hit * Whipsnapper (snapping) - Extra right attack * Whipcracker (cracking) - Extra left attack All this information can be confusing, so here is an example. Example ~~~~~~~ To put this into practice, let's exemplify a broad blade user, and call him Dragonrider (DR for short). DR would need to train attack and broad blade to use a broad blade effectively. DR may add the skills enhance criticals and broad blade mastery to increase the power of his critical hits and his base damage dealt. DR may also add slice to offset multiple hit penalties and blade deflect to increase his parrying ability. Slashing would increase his chance to critically hit. Finally, blade fury and blade frenzy would let DR have an additional right and left attack, respectively. The only thing Dragonrider would then need after all that is a broad blade or two with which to hit his target! [This help created by Dragonrider]. |