Experience points are a measure of the knowledge, experience, and know how a character receives from dealing with life. Experience is earned primarily through killing (HELP KILL) or exploring (HELP EXPLORE), though experience can also be earned from some quests and through other means. Different races accumulate experience points at different rates (HELP EXPERIENCE RATE), and certain wishes can alter the rate at which you gain experience points (HELP FULL WISHES). Completing level quests can help reduce the cost in experience points required for gaining levels (HELP ADVANCE, HELP LQ). Experience point rates can be penalized on death for the area you died in (HELP DEATH), as the ordeal of dying is severe enough to create lasting trauma for the one who experiences it. Various means of returning from death will affect the size of the penalty incurred during this process (HELP DIE). The most traumatizing of these (and the one that imposes the biggest penalty) is praying at an altar in the judgement fields (HELP PRAY, HELP JUDGEMENT FIELDS), while a smaller penalty is afforded via a resurrection spell (HELP SPELL RESURRECTION, HELP SPELL EVIL RESURRECTION) performed by either a templar (HELP TEMPLAR GUILD) or cultist (HELP CULTIST GUILD) respectively. To take advantage of experience points, they must be spent, used to advance the character's level (HELP ADVANCEMENT), train their skills (HELP TRAINING), or study magical spells (HELP STUDYING). Once spent, experience points can only be recovered via reincarnation (HELP REINCARNATION). |