The Blademasters only accept those who've excelled in Myrmidons. It's the final stage in mastery of the Fellblade. This is a non-magical guild.
Full member of one of the following: Fallen
Full member of all of the following: Myrmidon colonel, Myrmidon lieutenant, Myrmidon major, Myrmidon private and Myrmidon sergeant
Guild Abilities |
Level | Skills | Spells | Bonuses/Restrictions |
1 |
  |
  |
|
2 |
  |
  |
|
3 |
  |
  |
|
4 |
  |
  |
|
5 |
  |
  |
|
6 |
  |
  |
|
7 |
  |
  |
|
8 |
  |
  |
|
9 |
magnum blade
|
  |
|
Stat Potential | little perception, tiny agility, small constitution and small wisdom |
Point Max Potential | average endurance points and average hit points |
Regen Potential | tiny spell point regeneration, average hit point regeneration and small endurance point regeneration |
Category Potential | average bonus to the general combat skill category and average bonus to the armed combat skill category |
To Join: You must defile a Halo of Innocence in the Blademaster joining room. Note, this is defile, not the offering skill.
|