The Archer Guild
 

An archer is highly skilled with the bow. He has spent the majority of his youth training and practicing with his weapon of choice. He is skilled in rapid loading and expert at inflicting the most damage possible with his weapon. Exuding confidence in his abilities, he tends to disdain those who resort to hand-to-hand combat.

This guild uses Hermetic magic.

Guild choices for: Archer
Primary                 Secondary               Tertiary
-------                 ---------               --------
                                                +-Cutthroat grandmaster
                                                +-Cutthroat grunt
                                                +-Cutthroat master
                                                +-Cutthroat novice
                                                +-Cutthroat soldier
                                                +-Cutthroat veteran
                                                +-Huntsman junior
                                                +-Huntsman master
                                                +-Huntsman novice
                                                +-Huntsman senior

Guild Abilities
Level
Skills
Spells
Bonuses/Restrictions
1 bow
archery
consider animal
quick shot
targetting
   
2   charged arrow
fire arrow
magic arrow
 
3 strafe
repair bow
targeting sight
 
4   poison arrow
power arrow
cold arrow
 
5 fletching
strengthen bow
forestry
   
6 create flaming arrows
caustic arrow
exploding arrow
 
7 tracking
deadeye
apply poison
   
8   guided arrow
avenging arrow
plague arrow
 
9 bowyer
fire building
create spiral arrows
broken-charge shot
recognize bow quality
   
10 hunting
create broad-headed arrows
foot shot
   
11 dagger
inlay bow
rain of arrows
 
12 create blunt arrows
stapling shot
lightning arrow
 
13 enhance targetting
point blank shot
bow bond
 
14 marksmanship
ricochet
aimed shot
create barbed arrows
stake vampire
 

Stat Potentialsmall dexterity, small strength, small perception and tiny agility
Point Max Potentialsmall endurance points, small hit points and little spell points
Regen Potentiallittle spell point regeneration, average hit point regeneration and little endurance point regeneration
Category Potentialbig bonus to the ranged combat skill category and small bonus to the physical hermetic spell category